# Legacy Nvidia Patching
- Please note this page is more of an info dump, we won't be going to too great of detail on setup though we plan to expand this page more for it.
With legacy Nvidia GPUs, macOS has difficulties enabling acceleration due to many missing properties. To work around this, we can inject properties into IOService for macOS to easily interpret.
To start off, we'll be assuming the following:
- macOS has already been installed in some way
- We need macOS installed to determine certain properties
- Your GPU is either Fermi or older
- Kepler and newer do not need Device Property injection
- Lilu and WhateverGreen are loaded
- verify by running
kextstat | grep -E "Lilu|WhateverGreen"
- verify by running
# Finding the GPU pathing
First lets grab gfxutil (opens new window) and run the following:
path/to/gfxutil -f display
This should spit out something like the following:
67:00.0 10DE:0A20 /PC02@0/BR2A@0/GFX0@0/ = PciRoot(0x2)/Pci(0x0,0x0)/Pci(0x0,0x0)
What we care about is the PciRoot section, as this is where our GPU is located and where we'll be injecting our properties:
PciRoot(0x2)/Pci(0x0,0x0)/Pci(0x0,0x0)
# Building our DeviceProperties
With Nvidia GPUs, there's actually not too many properties required for setup. The main ones that are recommended are the following:
Property | Value | Comment |
---|---|---|
model | ex. GeForce GT 220 | GPU model name, cosmetic |
device_type | NVDA,Parent | Always set as NVDA,Parent |
VRAM,totalsize | ex. 0000004000000000 | Sets VRAM size |
rom-revision | Dortania | Property must exist, however the value can be anything |
NVCAP | ex. 0500000000000F00000000000000000F00000000 | sets display properties used by macOS, more info below |
@0,compatible | NVDA,NVMac | Always set as NVDA,NVMac |
@0,device_type | display | Always set as display |
@0,name | NVDA,Display-A | Always set as NVDA,Display-A |
@1,compatible | NVDA,NVMac | Always set as NVDA,NVMac |
@1,device_type | display | Always set as display |
@1,name | NVDA,Display-B | Always set as NVDA,Display-B |
And to calculate the properties few properties:
# model
Technically cosmetic, however macOS expects this entry so we'll provide it. The format is as follows:
GeForce [Device Name]
# Example
GeForce GT 220
# VRAM,totalsize
Amount of VRAM present on your card, in hexadecimal.
For this example, lets convert 1024MB to hexadecimal:
# Convert 1024MB Megabytes to Bytes
echo '1024 * 1024 * 1024' | bc
1073741824
# Convert from decimal to hexadecimal
echo 'obase=16; ibase=10; 1073741824' | bc
40000000
# Hexswap so it can be injected correctly
# ie. swap in pairs
40000000 -> 40 00 00 00 -> 00 00 00 40
# Pad the value to 8 bytes with 00 at the end
00 00 00 40 00 00 00 00
# And you're done
VRAM,totalsize = 0000004000000000
# rom-revision
Simply can be any value, however the property must exist as some GPUs fail to initialize without it(ex. GT 220's)
rom-revision = Dortania
# NVCAP
This is where the fun comes it, as we'll now need to calculate the NVCAP value. Thankfully for us, one of our Developers has created a tool to automate the process: NVCAP-Caluclator (opens new window)
To use this program, simply grab your VBIOS(TechPowerUp hosts most VBIOS (opens new window)) and run NVCAP-Calculator:
git clone https://github.com/1Revenger1/NVCAP-Calculator
cd NVCAP-Calculator
npm install
npm run run
- Note this will require NodeJS, either grab this via brew or Node JS's site (opens new window)
Once its running, you should see the following:
Next, enter 1
and give it your VBIOS
Now press enter, and return to the main menu. Once there, enter 3
to take you to the NVCAP calculation page.
Here you can see the connectors that NVCAP-Calculator was able to find. Each Display may represent multiple DCB Entries, such as DVI (normally represented as two entries) or duplicate DCB entries. The goal here is to assign each display to a head. Each head can only output to one display at a time. For example, if your using 2 DVI ports, each should be on their own head to have proper dual monitor support.
Note that some displays may be assigned automatically. An LVDS display will be put on it's own head automatically, and TV displays will be put on the TV head automatically.
To assign a display to a head, you type the number of the display then the number of the head. For example, typing in 1 1
results in:
You can type in 1 1
again to remove the display from the head. Once done, it should look something like this:
You should set the NVCAP values directly below the heads now as well.
NVCAP Value | Details | Example Command |
---|---|---|
Version | 04 for 7 series and older, 05 for 8 series and newer | n1 04 |
Composite | 01 for S-Video, 00 otherwise | n2 to togglen2 true |
Script based Power/Backlight | 00 ony useful for genuine MacBook Pros | n3 0 |
Field F (Unknown) | 0F for 300 series and newer, otherwise 07 | n4 0x0f |
Once done, enter in c
to calculate the NVCAP value
You now have your NVCAP value!
NVCAP: 05000000 00000300 0c000000 0000000f 00000000
For those who are wanting a break down on how to calculate the NVCAP value:
NVCAP Table
Info based off of WhateverGreen's NVCAP.bt file (opens new window)
NVCAP Bit | Name | Comment |
---|---|---|
Byte 1 | NVCAP Version | 04 for 7 series and older, 05 for 8 series and newer |
Byte 2 | Laptop with Lid | 01 for true, 00 otherwise |
Byte 3 | Composite | 01 for S-Video, 00 otherwise |
Byte 4 | Backlight | 01 for Tesla V1 with Backlight, otherwise 00 for newer GPUs regardless of screen type |
Bytes 5+6 | TVDCBMask | 00 00 , relates to DCB entry 5 |
Bytes 7+8 | Head0DCBMask | 00 00 , see below |
Bytes 9+10 | Head1DCBMask | 00 00 , see below |
Bytes 11+12 | Head2DCBMask | 00 00 , non-applicable for Fermi and older |
Bytes 13+14 | Head3DCBMask | 00 00 , non-applicable for Fermi and older |
Byte 15 | ScriptBasedPowerAndBacklight | 00 , only relevant for genuine MacBook Pros |
Byte 16 | Unknown | 0F for 300 series and newer, otherwise 07 |
Byte 17 | EDID | 00 |
Byte 18 | Reserved | 00 |
Byte 19 | Reserved | 00 |
Byte 20 | Reserved | 00 |
# Cleaning up
Now that we've gotten all our properties, we can now add em up and place them in our config.plist:
PciRoot(0x2)/Pci(0x0,0x0)/Pci(0x0,0x0)
model | String | GeForce GT 220
device_type | String | NVDA,Parent
VRAM,totalsize | Data | 0000004000000000
rom-revision | String | Dortania
NVCAP | Data | 05000000 00000300 0c000000 0000000f 00000000
@0,compatible | String | NVDA,NVMac
@0,device_type | String | display
@0,name | String | NVDA,Display-A
@1,compatible | String | NVDA,NVMac
@1,device_type | String | display
@1,name | String | NVDA,Display-B
Open your config.plist and head to DeviceProperties -> Add
, next create a new child with the name of your GPU's path(ie the one with gfxutil). Then, finally add the properties as children to the PciRoot. You should end up with something similar: